These rules extend the standard Varlyn ruleset for the Kingmaker campaign. The party explores the Stolen Lands hex by hex on a regional map - each hex is 12 miles across. The day is divided into Hexploration Activities (HAs) spent on traveling, scouting, or camp tasks.
These rules are provisional and may be revised or incorporated into the core Varlyn ruleset in the future.
Other cheatsheets: Varlyn Master Cheatsheet
Each day has a number of Hexploration Activities (HAs) based on pace.
| Pace | HA | Guide | Β Track | Forage | Lookout |
|---|---|---|---|---|---|
| Careful | 1 | Adv. | Normal | Normal | Adv. |
| Normal | 2 | Normal | Disadv. | Disadv. | Normal |
| Reckless | 3 | Disadv. | None | None | Disadv. |
| Pace | Hide Tracks | Reconnoiter | Stealth |
|---|---|---|---|
| Careful | Adv. | Adv. | Normal |
| Normal | Normal | Normal | Disadv. |
| Reckless | Disadv. | Disadv. | None |
Terrain cost to Travel or Reconnoiter a hex:
| Terrain | HA |
|---|---|
| Open (plains, grasslands) | 1 |
| Difficult (forest, desert) | 2 |
| Greater difficult (mountain, swamp) | 3 |
| Road | β1 |
HA modifiers:
Individual activities: Fortify Camp (Int Craft vs terrain DC) Β· Map the Area (Investigation or Survival; requires Reconnoiter first)
While traveling in bad weather, each character makes a Con save per HA spent on Travel or gain 1 exhaustion.
| Weather | DC | Perception |
|---|---|---|
| Light Rain / Snow | 5 | β1 |
| Heavy Rain / Snow | 10 | β2 |
| Hailstorm | 15 | β4 |
| Blizzard | 20 | β6 |
| Sandstorm / Tornado | 25 | β8 |
Predict weather: Wis (Survival) DC 15 at Breaking Camp. Expertise with terrain skill.
Each day: spend HA on Travel/Reconnoiter, then at camp each character performs:
| Activity | P | L | S | Skills | Description |
|---|---|---|---|---|---|
| Aid | β | β | β | β | Help |
| Camp Camouflage | β | Survival/Scouting, Stealth | Hide camp | ||
| Cooking | β | Survival, Cooking | Temp benefits (see table) | ||
| Craft Item | β | Various | Create items | ||
| Decipher Writing | β | β | Investigation, Research | Read coded text | |
| Fortify Camp | β | β | Craft | +2 to init & Perception | |
| Identify Magic | β | β | Arcana | ID magical items | |
| Influence NPC | β | β | Persuasion/Deception | Improve attitude | |
| Learn Language | β | β | β | Practice language | |
| Maintain Gear | β | Intelligence | Take care of equipment | ||
| Map the Area | β | β | Investigation, Survival | -2 to nav checks | |
| Organize Supplies | β | Survival | Reduce spoilage | ||
| Plan Next Dayβs Route | β | β | Nature, Survival | +1 to Travel checks | |
| Repair Item | β | Craft | Restore durability | ||
| Relax | β | β | β | Recover & rest | |
| Scout Perimeter | β | β | Survival, Perception | Detect ambushes | |
| Stand Guard | β | β | Perception | Watch threats | |
| Tell Campfire Story | β | Performance | Inspire allies | ||
| Trapping | β | Survival, Foraging/Hunting/Trapping skills | Catch game | ||
| Treat Wounds | β | Medicine | Heal wounds |
| Check Result | Benefit |
|---|---|
| β€ 5 | Spoilage: lose 1d4 extra rations |
| 6-15 | No effect |
| 16-20 | Save 1d4β1 rations (min 0) |
| 21-25 | As 16-20, +2 temp HP each |
| β₯ 26 | As 16-20, +5 temp HP each, advantage on disease/poison save |
| Result | Normal | Knowledge (Arcane) | Artifice/Antiquities |
|---|---|---|---|
| β€ 4 | - | - | - |
| 5-9 | - | - | Basic |
| 10-14 | - | Basic | Enhanced |
| 15-19 | Basic | Enhanced | Complete |
| β₯ 20 | Enhanced | Complete | Detect Curses |
| Result | Benefit |
|---|---|
| β€ 4 | Misplace equipment. |
| 5-14 | No effect |
| 15-19 | Supplies get well-protected. |
| 20-24 | As 15-19, +2 to the next skill. |
| β₯ 25 | As 20-24, and a Lucky Find. |
| Group | Total | Each Watch |
|---|---|---|
| 2 | 16 h | 8 h |
| 3 | 12 h | 4 h |
| 4 | 10 h 40 m | 2 h 40 m |
| 5 | 10 h | 2 h |
| 6 | 9 h 36 m | 1 h 36 m |
| 7 | 9 h 20 m | 1 h 20 m |
| 8 | 9 h 9 m | 1 h 9 m |
| 9+ | 9 h | 1 h |
Skills Β· Adventuring & Resting Β· Travel Β· Kingmaker Rules