Hexploration
Hexploration Activities
Campsites
Weather

Special Rules for Kingmaker

The rules on this page are temporary rules for the Kingmaker campaign. Anything here is not officially part of the Varlyn ruleset, but is intended to be compatible with it. Perhaps we like the rules well enough to incorporate them into the Varlyn ruleset in the future.

Hexploration

During the Kingmaker campaign, the party explores the Stolen Lands by traveling from hex to hex on the regional map. Each hex represents a 12‑mile hexagon and the party can normally move only to adjacent hexes. The rules on this page combine the official Kingmaker hexploration rules with the site’s travel and adventuring rules, streamlined for play.

Each day of hexploration is divided into a set number of activities. The party uses these activities to Travel, Reconnoiter or perform individual tasks such as mapping, fortifying a camp or hunting. When the party camps, additional rules cover preparing a campsite, cooking special meals, keeping watch, and dealing with weather.

Each day begins with Breaking Camp, which takes 30 minutes. During this time, the party checks the weather, assigns travel roles for the day, sets their pace and packs up their gear. If the party wishes to remain in the same location, they must Prepare the Campsite again; a previously used site takes only 1 hour to prepare and may not require a new check, depending on circumstances.

Hexploration Activities

Activities per Day

The number of hexploration activities (HA’s) available is determined by the party’s travel pace. The default is 2 activities per day, but this can be increased or decreased by the party’s pace, weather and other factors. No less than 1 HA and no more than 4 HA’s are available per day. The party may choose to spend all of their HA’s on Travel or they may split them between Travel, Reconnoitering and individual activities.

Group Activities

Group activities require the whole party; each counts as one of the day’s hexploration activities for everyone.

Individual Activities

Instead of joining a Travel or Reconnoiter activity, an individual character can perform one of the following.

Campsites

Camping means locating a safe site, performing useful activities, eating, resting, and completing daily preparations. Each character needs one pound of food per day and access to water - see Travel - Planning a Journey for supply rules.

Hunting, cooking, and some campsite activities are unavailable in dungeons or enclosed locations.

Prepare a Campsite

In order to locate a safe place to set up a campsite while hexploring the Stolen Lands, the PCs must perform the Prepare Campsite exploration activity. While one PC performs this activity, others can attempt the following Exploration activities: Decipher Writing, Identify Alchemy, Identify Magic, Repair, or Treat Wounds. They can also attempt to Influence an NPC companion or attempt to Aid the PC Preparing the Campsite.

Camp activities

Resting

Weather

The DM determines each day’s weather during Breaking Camp. Weather affects travel, visibility, foraging, and fatigue.