Campaign Statistics

Overview of all campaigns run in the Varlyn world, tracking real-time and in-game progression across adventures.

Summary

Total Campaigns
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Total Characters
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Total Deaths
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Total Levels Played
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Campaign Duration

Comparison of real-world time spent versus in-game time elapsed for each campaign.

Class Levels by Campaign

Total levels lived by each class in each campaign. Y-axis shows total levels, bubble size indicates number of characters, color indicates the class.

Campaign Deaths and Lethality

Stacked bars show permanent and temporary deaths, while the purple line shows lethality index (deaths per 100 days of real-time play).

The Danger Zone

Killer CR vs Victim Level bubble chart. Bubble size = kill count. Colors show fight fairness: Dark Red = TPK territory, Red = Deadly threat, Orange = Fair, Green = Lucky shot, Blue = Upset. The diagonal line shows “fair fights” where CR matches level.

Class Survival Rate

Which classes are the safest (or deadliest) to play? Shows survival percentage for each class, regardless if it’s a primary or secondary class.

Multiclass Combinations

Which classes are “multiclass hubs”? Bubble chart shows each class’s usage as primary (X-axis) vs secondary (Y-axis). Bubble size = number of unique partner classes.

Class Popularity Evolution

How class preferences have changed across campaigns over time.

Level Achievement by Class

Distribution of levels lived (played) by each class. Shows actual progression experience, not just final level.

Level Duration Analysis

Average real-world days spent at each character level across all campaigns. Each row represents a campaign, columns show levels 1-20.

Player Statistics

Campaign Passport

Number of unique campaigns joined per player

Campaign Veterans

Total real-world days played across all campaigns

Character Carousel

Total characters played per player across all campaigns

The Iron Curtain

Average character lifespan by player

Death Magnet Meter

Deaths per 100 days played - who attracts danger?

The Survivor's Club

Character survival rate by player.(Lost means that the character could've continued to be played but the player chose to retire them for story reasons, or simply stopped playing.)

Player’s Class Repertoire

Which classes has each player explored? Note: Classes marked with * are retired/obsolete and aren’t currently available for new characters.

Player’s Folk Repertoire

Which folk/races has each player explored?