Overview of all campaigns run in the Varlyn world, tracking real-time and in-game progression across adventures.
Comparison of real-world time spent versus in-game time elapsed for each campaign.
Total levels lived by each class in each campaign. Y-axis shows total levels, bubble size indicates number of characters, color indicates the class.
Stacked bars show permanent and temporary deaths, while the purple line shows lethality index (deaths per 100 days of real-time play).
Killer CR vs Victim Level bubble chart. Bubble size = kill count. Colors show fight fairness: Dark Red = TPK territory, Red = Deadly threat, Orange = Fair, Green = Lucky shot, Blue = Upset. The diagonal line shows “fair fights” where CR matches level.
Which classes are the safest (or deadliest) to play? Shows survival percentage for each class, regardless if it’s a primary or secondary class.
Which classes are “multiclass hubs”? Bubble chart shows each class’s usage as primary (X-axis) vs secondary (Y-axis). Bubble size = number of unique partner classes.
How class preferences have changed across campaigns over time.
Distribution of levels lived (played) by each class. Shows actual progression experience, not just final level.
Average real-world days spent at each character level across all campaigns. Each row represents a campaign, columns show levels 1-20.
Number of unique campaigns joined per player
Total real-world days played across all campaigns
Total characters played per player across all campaigns
Average character lifespan by player
Deaths per 100 days played - who attracts danger?
Character survival rate by player.(Lost means that the character could've continued to be played but the player chose to retire them for story reasons, or simply stopped playing.)
Which classes has each player explored? Note: Classes marked with * are retired/obsolete and aren’t currently available for new characters.
Which folk/races has each player explored?