Warfare
Unit Statistics
Basic Units
Commanders and Heroes
Preparing a Battle
Battle Rounds
Attacking
Targets and Circumstances
Diminished Units and Morale
Defeat and Withdrawal
Player Characters
After the Battle
Using Roll20
Short Example

Special Rules for Kingmaker

The rules on this page are temporary rules for the Kingmaker campaign. Anything here is not officially part of the Varlyn ruleset, but is intended to be compatible with it. Perhaps we like the rules well enough to incorporate them into the Varlyn ruleset in the future.

This is a deliberately simplified house-rule adaptation inspired by Strongholds & Followers. It is not a reproduction of the official Strongholds & Followers rules. Turn order, targeting, withdrawal, recovery, commanders and heroes are house rules.

Warfare

Battles between armies use units rather than individual creatures. Each unit represents a group of soldiers fighting together.

Combat is abstract: there is no movement grid, facing, distance or formation tracking. Token placement on Roll20 is only for presentation.

In short: Pick an unused unit. Choose a target. Roll Attack, then Power. A successful attack removes 1 Strength. If the target is at half Strength or less, it checks Morale. Mark your unit as acted.

Units

Commanders and Heroes

Battle